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Computer Simulation Ideas Science Fair Projects

Computer Simulation Ideas Science Fair Projects Code Idea Generation Processes
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Computer science fair projects replicate human thought processes...

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Computer Limitations

Computers can be used for a lot of processes that can be done by the human mind. However, computers usually cannot generate new ideas or processes.

 

Bioloid Beginner Programmable Robot Parallax Boe-Bot Robot Educational Kit (with USB adapter and cable) #28132 Snap Circuits Wireless LG8547 LEGO Mindstorms NXT 2.0 Robotic Invention System

OWI-535 Robotic Arm Edge

Image of Bioloid Beginner Programmable Robot Image of Parallax Boe-Bot Robot Educational Kit (with USB adapter and cable) #28132 Image of Snap Circuits Wireless image of Lego Mindstorms NXT 2.0 image of OWI-535 Robotic Arm Edge  
Age 10 and up Ages 10+ Ages 8 and up Age 10 thru College Age 10 and up

 

Objectives/Goals

Though the propagation of ideas in human society is among our species' most unique and valuable characteristics, little quantitative attention has been devoted to understanding factors that might influence it. My objective is to - by analogy to processes used in mathematical population biology - conceive and write a computer simulation of a process that transmits ideas seeded in a population according to a stochastic weighted-consensus rule and to develop a numerical approximation technique. The process occurs on an underlying population influence structure represented as a directed and weighted graph. With this model we analyze the effect of various population influence structures on the likelihood and speed with which a new idea will spread throughout a population.

Methods/Materials

2.5 GHz Personal Computer, 1 GB RAM. Simulation coded in C++: Establish a population of size N=100 (each member is in one of two states - "0" for the old condition, "1" for new) that begins with some "1" entries. Create a population influence structure as a graph in which each node is an individual and each directed, weighted edge represents the level of influence of one member on another. Repeat 10,000 times to generate a reliable average fixation probability and time: choose a random individual to consider changing status with a probability equal to the proportion of overall inward influence that comes from individuals in the different state.

Results

Both regular and non-regular structures with symmetric influence generate behavior equivalent to a fully-mixed population. The presence of a single agent who is insensitive to all makes a dramatic impact on the fixation probability. The presence of several agents who are relatively insensitive to their neighbors' influence protects ideas that originate among those agents. Finally, when considering how best to use a certain quantity of influence to promote an idea's progress, we found an interesting dependence on the nature of the population, suggesting that success requires an understanding of the population and use of the most appropriate strategy.

Conclusions/Discussion

Overall, the results from the simulations performed in this project offer support for our hypotheses. A population's influence structure does exert an effect on idea propagation. Further, numerical approximations by Markov processes very closely matched the simulation results, providing an efficient alternative. 3rd party contributor


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